Nation

A nation is a collection of towns (or just one town) with one town as the capital. The mayor of that capital is the king. A nation can join the war event, as well as ally other nations. A nation also has it's own bank. It can also tax the towns that belong to it.

Nations can also have a spawn reached using  which if the nation is considered 'Public' can be reached by nearly any non-enemy players. the nation spawn defaults to the nation capital's spawn point otherwise the spawn point can be anywhere in the nation.

Two nations can decide to join in an alliance, which allows them to be protected from friendly fire, help on each others plots (if the plot's perm line allows allies,) and to help each other in war. alliances are 2-way only. Nation A cannot consider Nation B an ally unless the Nation B also considers Nation A an ally.

nations can grant a NationZone which surrounds the towns which are members. NationZones are just like normal wilderness except the only players which can modify the area are members of the nation. This can be useful to prevent greifing near to towns who have a nation. NationZones can be increased in size by increasing the population of the nation, the capital town has a larger NationZone.

Nations can grant many perks to their towns which can increase as the nation population increases, these include:


 * Bonus townblocks to be claimed.
 * Cheaper town upkeep costs.
 * Larger surrounding NationZones.
 * An increased outpost limit.

Kings (not the economy rank)
Kings lead Nations and are the mayor of the capital city. Kings have their permission nodes configurable via TownyPerms.yml. Kings can decide which ranks their residents fall into, in their nation. This can be a Nation Assistant or any other custom ranks created by the owner. Kings can see the available ranks using  command. Players are ranked using. A player can have more than one rank assigned.

to get a custom rank made please open a ticket in the discord and describe IN DETAIL what you want the rank to so